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Features
Creating objects :
basic objects : cube, cylinder, sphere, grid, pyramid.
Complex objects : plane polygon, extrusion along a path, lathe, blob,
height field, plant with l-system, TTF text, mathematical surface.
convert polygon object to bicubic rectangular and triangular
bezier patches
Modifying objects :
move, scale, rotate and symmetry of objects.
triangulate, perturbe face randomly, cut by a plane, miror
decimation, merge coplanar faces
deformation of the space.
Smoothing by mesh subdivision
planed : csg
Modifying faces :
splitting face in the middle
adding a smaller face inside
extrude, rotate, scale faces
split a face by drawing other faces on it
convert concave faces to convex ones
Modifying vertices and edges :
move (freely, on a plane or along a plane normal) and grab vertices
add, remove vertices
merge near connected vertices
add, remove edges
bevel vertex or edge
Animation :
define skeleton
vertices weight distribution
define keyframes
play animations.
Rendering :
edges
falt shaded
textured
ray-tracing
ppModeler can read the following file formats :
3d objects :
3d studio (3ds)
lightWave (lwo)
quake2 models (md2)
Vrml 1.0(wrl)
raw data (raw)
AutoCad (dxf)
own format (3do)
WaveFront (obj)
images :
pcx
tga
gif
bmp
jpg
ppModeler can write the following file formats :
3d objects :
POV
own format (3do)
Vrml 2.0(wrl)
AutoCad (dxf)
WaveFront (obj)
images :
pcx
tga
bmp
jpg
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