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- File.
- Edit.
- Views.
- Effects.
- Objects.
- Options.
- Help.
The file menu is composed of :
- New
Reset the current scene to an empty one.
- Load
Loads a 3de file.
- Save
Saves the current scene, with the current name. If there isn't alredy a name
for the scene, the name is asked before.
- Save as...
Saves the current scene with a new name.
- Save incremental
Saves with a new name. If the current name is not finishing with 2 digits,
'00' is added at the end of the name. Otherwise, the two digits number is
incremented and the file is saved with this new name.
- Export to POV
Exports the scene to
Persistence Of
Vision (tm) file format.
- Export to BMRT
Export the scene to Blue
Moon Rendering Tools file format. Not done yet.
- Export to Text
Export the selected object to a readable format. Debugg purpose.
- Export to 3do
Export selected object to the 3do file format.
- Export to C code
Export the selected object to a C structure.
- Import from 3ds
Import objects from a 3ds file. The objects are added in the current scene.
- Import from 3do
Import 3do file object. The object is added in the current scene.
- Import from raw
Import raw file object. The objects are added in the current scene.
- Import from Vrml
Import wrl file object. The objects are added in the current scene.
- Import from lwo
- Import from md2
- Import from dxf
- Quit
The edit menu is composed of :
- Undo
ppModeler can undo the last 5 actions. When the user asks for undo,
ppModeler opens the following window :

The selected level of undo is the state where the user want to go back.
Selecting on level bellow the top will undo the last action.
Selecting "undo all" will undo the last five actions.
- Move
Move the selected objects. ppModeler asks for the move parameters
in the following window :
- Rotate
Rotate the selected objects around the world axis.
ppModeler asks for the rotate parameters
in the following window :
- Scale x, y, z
Scale along the three axis in different proportions.
ppModeler asks for the scale parameters
in the following window :
- Scale
Scale the selected objects.
- Center select object
The barycenter of the selected object is moved to the location (0, 0, 0).
- Invert faces
Invert all the normals of the selected objects.
- Cut
Copy the selected objects into the clipboard and delete them from the scene.
- Copy
Copy the selected objects into the clipboard.
- Paste
Copy the selected objects from the clipboard into the scene.
- Delete
Delets the selected objects.
- Calculator
Enters a mathematical fomrmula, and sees the result. For the possible functions, looks mathematic surfaces.
The views menu is composed of :
- 1 view
- 2 vertical views
- 2 horizontal views
- 4 views
The effect menu is composed of :
- Simplify
The same effect than the simplify tool in the
object tools boxes.
- Decimation

Decimate the last selected object.
The window shows the original object and the decimated object. A right click
on one of the drawing area opens the following window :

This window allows the user to choose the drawing mode.
In order to decimate the object, the user enters a number of wanted vertices
in the decimated model and presses Enter. The operation can be quite long.
The result is shown at the end of the process.
- Reinit. objects
Recomputes normals, edges, bounding sphere of the selected objects.
- Vertex to grid
Rounds all the vertices to the near grid point. The grid can be set in
the options menu.
- Object physical properties

This window gives the physical properties of the last selected object.
the properties are :
- the mass, computed for a uniform density of one,
- the center of mass,
- the inertia tensor with origin at center of mass.
- Test speed
Opens a quick display window and display the scene in all the possible
angles (the step between angles is asked before).
Press "Esc" key to stop the test. Then show some frame rate statistics.
- Ray tracing

Computes a raytraced image of the scene, from the camera point of view.
The image size, the background are specify in the window. The field of view
is the ditance from the camera to the projection plane and the recursion
level is the maximum depth plus one of the reflected rays.
The object menu is composed of :
The options menu is composed of :
- Spline resolution
Defines the spline resolution. Tis resolution is used by the sphere
creation, the cylinder creation and the spline mode for 2d and 3d polygons.
- Statistics

Gives some statistics about the scene and the objects. This window also
allows the user to change the object's names.
- Configure
Not Finished yet. The only configuration is the background color in the
texturing mode.
- midmap on/off
Toggles midmap on/off.
- Grid
Defines the grid steps for each axis. A 0 value means no grid at all.
- Texture list
Look at the chapter Texture management.
The help menu is composed of :
- Help
Not done yet.
- About

Gives the compile time. Usufull for debugging.
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